{"name":"Luminids","type":"official_media_index","source":"https://luminids.com","last_updated":"2026-06-21","images":[{"page":"https://luminids.com/","url":"https://luminids.com/images/hero/thumbnail.webp","title":"Luminids Hero World","caption":"Shape the land, guide a growing colony of small creatures with personalities and needs of their own, then step into first person to explore the world you built together."},{"page":"https://luminids.com/","url":"https://luminids.com/images/luminids-social-card.webp","title":"Luminids Social Preview","caption":"Current Luminids key art used for social previews and link cards."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen3.webp","title":"World Arrival","caption":"A clean hero-style world shot with open terrain, settlement scale, and a Luminid in view."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen19.webp","title":"Moonlit Forest","caption":"Night atmosphere with a darker 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environmental shot for color, foliage, and biome mood."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen11.webp","title":"Sunlit Circle","caption":"A warm composition showing a clear point of interest inside the world."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen10.webp","title":"Golden Hour","caption":"A bright creature-focused shot with strong sunset color and settlement context."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen9.webp","title":"Camp Companion","caption":"A close creature moment with night lighting and camp ambience."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen8.webp","title":"New Colonies","caption":"A UI-supported exploration shot showing goals without losing the world backdrop."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen7.webp","title":"Interface","caption":"A clear systems shot for crafting, recipes, and inventory presentation."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen6.webp","title":"Structure Preview","caption":"A building-planning shot that shows placement tools and structure scale."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen5.webp","title":"Build and Shape","caption":"A practical building view with the tool UI visible and the world still readable."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen4.webp","title":"Resource Workbench","caption":"An overhead interaction shot for object placement, work areas, and colony tools."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen2.webp","title":"Creature Status","caption":"A creature-state shot showing how individual Luminids can be surfaced in the UI."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen1.webp","title":"Grow Together","caption":"A cooperative colony image with UI guidance and multiple creatures in frame."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen17.webp","title":"Cave Encounter","caption":"A close cave encounter for showing character expression, dialogue, and mystery."},{"page":"https://luminids.com/","url":"https://luminids.com/images/media/screen13.webp","title":"Water Edge","caption":"A landscape shot showing water, banks, and the quieter edge of the world."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/fullwidth.png","title":"Luminids Full-Width Banner","caption":"Full-width Luminids banner artwork for press and coverage."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen3.webp","title":"World Arrival","caption":"A clean hero-style world shot with open terrain, settlement scale, and a Luminid in view."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen19.webp","title":"Moonlit Forest","caption":"Night atmosphere with a darker forest biome and lights pulling the eye through the scene."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen18.webp","title":"Camp at Night","caption":"A quieter night scene that shows the colony mood after the sun goes down."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen16.webp","title":"Foraging Party","caption":"Creature activity, resource gathering, and a readable forest floor in one shot."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen15.webp","title":"Creature Lineup","caption":"A personality-forward shot for showing color, scale, and creature variety."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen14.webp","title":"Colony Gathering","caption":"A wider colony-life image with several Luminids sharing the same space."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen12.webp","title":"Blooming Grove","caption":"A softer environmental shot for color, foliage, and biome mood."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen11.webp","title":"Sunlit Circle","caption":"A warm composition showing a clear point of interest inside the world."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen10.webp","title":"Golden Hour","caption":"A bright creature-focused shot with strong sunset color and settlement context."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen9.webp","title":"Camp Companion","caption":"A close creature moment with night lighting and camp 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overhead interaction shot for object placement, work areas, and colony tools."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen2.webp","title":"Creature Status","caption":"A creature-state shot showing how individual Luminids can be surfaced in the UI."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen1.webp","title":"Grow Together","caption":"A cooperative colony image with UI guidance and multiple creatures in frame."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen17.webp","title":"Cave Encounter","caption":"A close cave encounter for showing character expression, dialogue, and mystery."},{"page":"https://luminids.com/press-kit/","url":"https://luminids.com/images/media/screen13.webp","title":"Water Edge","caption":"A landscape shot showing water, banks, and the quieter edge of the world."}],"videos":[{"page":"https://luminids.com/#media","id":"0_q7YX80aG4","title":"Luminids Gameplay Trailer","description":"Latest gameplay trailer showcasing the calm colony building vibe.","summary":"A current gameplay trailer for Luminids showing the calm colony-building tone, creature moments, world scale, and first-person exploration.","youtube_url":"https://www.youtube.com/watch?v=0_q7YX80aG4","embed_url":"https://www.youtube.com/embed/0_q7YX80aG4","thumbnail_url":"https://i.ytimg.com/vi/0_q7YX80aG4/hqdefault.jpg","upload_date":"2026-06-21T08:18:24-07:00","duration":"PT1M59S","duration_seconds":119},{"page":"https://luminids.com/#media","id":"HVVu44e8ThI","title":"Camera and Tool Testing","description":"A hands-on view of switching perspective and testing tool and block-swinging interactions.","summary":"A gameplay development video showing third-person and first-person camera testing, tool handling, block interaction, and close-up movement readability.","youtube_url":"https://www.youtube.com/watch?v=HVVu44e8ThI","embed_url":"https://www.youtube.com/embed/HVVu44e8ThI","thumbnail_url":"https://i.ytimg.com/vi/HVVu44e8ThI/hqdefault.jpg","upload_date":"2026-06-18T05:36:11-07:00","duration":"PT1M9S","duration_seconds":69},{"page":"https://luminids.com/#media","id":"LW_4BBDgfxY","title":"Rain and Ripple VFX","description":"A look at weather polish, particle rain, ripple effects, and terrain shader work inside the Luminids world.","summary":"A short development video showing Godot particle rain, ripple visual effects, and terrain shader weather polish in the Luminids 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