
Luminids Press Kit
Coverage resources for Luminids, a living world simulation.
Last Updated: December 16, 2025
Quick Facts
Team & Technology
About NJX Technologies
NJX Technologies is a Cambridge-based independent studio focused on simulation, systems design, and living worlds. The studio explores how simple rules can create complex, meaningful behaviour over time.
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Explore OpportunitiesGame Descriptions
Clear descriptions for different contexts and audiences
Short Description
Luminids is a living world simulation where glowing beings grow, adapt, and build civilizations over time. Players can guide development, intervene directly, or step back and watch the world evolve through its own systems.
Detailed Description
Luminids is a civilisation simulation built around living systems rather than scripted outcomes. Worlds evolve through layered terrain generation, environmental dynamics, and the behaviour of individual Luminids acting within shared rules.
Each Luminid participates in society through relationships, roles, and responses to change. Civilisations form, expand, fracture, and recover as a result of migration, resource pressure, environmental shifts, and player influence.
Players are not required to micromanage. Influence can be light or direct, ranging from quiet observation to decisive intervention. Small actions can ripple forward across generations, while inaction allows the world to continue on its own terms.
The result is a calm, readable experience on the surface, with deeper systems and long-term consequences unfolding naturally over time.
Key Features
Core gameplay elements that define the Luminids experience
Living Emergence
Civilisations develop through interacting systems rather than scripted events.
Individual Intelligence
Each Luminid operates with its own needs, relationships, and behavioural patterns, influencing the wider society.
Evolutionary Eras
Civilisations progress through distinct developmental eras shaped by player influence and environmental pressure.
Dynamic Storytelling
Narratives emerge from simulation events such as migration, conflict, collapse, and recovery.
Flexible Play Styles
Players can observe passively or intervene directly without forced objectives.
Accessible Depth
Designed to be calm and readable on the surface, with deeper systems revealing themselves through play.
Elevator Pitch Variants
Different ways to describe Luminids for various audiences
"A living civilisation in your care. Observe, guide, or intervene."
"A god-sim where small actions shape long-term evolution."
"From a single glow to a world of wonder."
Suggested Headlines
Ready-to-use headlines for articles and features
"A living world simulation where systems drive civilisation"
"A god-sim focused on emergence rather than control"
"A calm simulation with surprising depth"