
· Nick
Dev Log 1: Welcome to Luminids
I'm building Luminids because I want a world that feels alive. Just a place that grows, where tiny beings make choices and the world reacts.

Development notes and design thinking behind Luminids, from terrain systems and world generation to philosophy, iteration, and craft.

I'm building Luminids because I want a world that feels alive. Just a place that grows, where tiny beings make choices and the world reacts.