
· Nick
Dev Log 6: The Luminids Formula - Building a World That Feels Alive
A high-level look at the layered terrain pipeline behind Luminids, and why the order of operations matters as much as the noise itself.
Browse all posts tagged with 'World Generation' in our Luminids development blog.

A high-level look at the layered terrain pipeline behind Luminids, and why the order of operations matters as much as the noise itself.

Procedural forests are easy to promise and tricky to deliver. This week I finally cracked it: Luminids now has full scale procedural trees that feel alive, anchored in a voxel world, and powered by our favorite space colonization wizardry.

Every hill, valley, and wisp of mist in Luminids is now crafted by a living world system - one that breathes, shifts, and reveals itself differently every time you explore.