Frequently Asked Questions
Everything you need to know about Luminids: what it is, how it plays, and when you can play it.
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Game Overview
What is Luminids?
What kind of game is Luminids?
How is Luminids different from other colony sims?
You influence the colony rather than manage it. You shape the world and set intent, and the Luminids decide what to do about it. There is no order queue, no unit selection and no survival pressure: no enemies, no raids, no timers, and no colonist can die or leave. Farming, fishing, cooking, mining and crafting still matter, but not as an economy to optimise.
Two things are unusual. You can step into first person and walk the world you shaped from above, so you are building a place to stand in, not a layout. And the Luminids become individuals: their quirks are earned through what they do, and you read them by how they behave, not by bars. Read how Luminids compares to other cozy colony sims.
Does Luminids have combat?
What platforms will Luminids be available on?
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What are the Luminids?
What makes each Luminid different?
Each Luminid develops through the life it actually lives.
Quirks are earned through experience rather than assigned at spawn. Luminids form bonds, develop preferences and carry important experiences forward. Two creatures can respond differently because they have lived different lives and do not necessarily know the same things.
The goal is simple: you should learn who a Luminid is by living with it, not by reading a stat sheet.
Is Luminids single-player or multiplayer?
Can my Luminids die?
Can you lose in Luminids?
How big is the world in Luminids?
Is Luminids on Steam?
Gameplay & Features
How does the core gameplay loop work?
The loop is a cycle between two views of the same world: planning from above and living in it in first person.
- Shape the world: From above, raise, lower and carve the land, and lay paths that follow the ground.
- Build: Place structures, mark out where the colony should grow and give it real work: farming, fishing, cooking, mining and crafting.
- Live and explore inside it: Step into first person, walk the paths you drew and meet the Luminids at eye level.
- See how the colony responds: You do not command the Luminids. They decide how to live in what you made, earning quirks and forming bonds as they go. There is no XP. A Luminid can reach an arc called Becoming through three earned quirks, one deep bond and a contribution to a real build for the colony.
- Discover more: Head out across one island of nine realms and recover the sanctuary fragments that let the colony rebuild the Ark, piece by piece.
- Shape again: Take what you noticed at ground level back to the planning view and reshape the place around how the colony actually lives.
Can you play Luminids in first person?
What biomes are in Luminids?
Does Luminids have a story or campaign?
Is there farming and crafting in Luminids?
How do I interact with my Luminids?
Technical & Development
When will Luminids be released?
Wishlist Luminids on Steam for release updates and Early Access news.
What engine is Luminids built in?
Will Luminids run on Steam Deck?
Is there a Luminids demo or playtest?
Is Luminids free?
Will Luminids come to Mac or consoles?
What are the system requirements?
Will Luminids support mods?
Community & Support
How can I stay updated on development?
Can I provide feedback during development?
Still have questions?
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