· Nick  · 9 min read

Luminid Design

Dev Log 5: Luminids Branding Preview

A full visual identity pass: logo, palette, typography, glow rules, and the UI language that makes Luminids feel like one world.

Luminids Brand Identity

This week I finally sat down and pulled together the full visual identity for Luminids. After months of tiny adjustments and a ridiculous number of experiments, the brand has clicked into place. Colors, typography, UI language, glow rules, the whole vibe. It all feels like one world now.

This is the foundation that will shape everything we do visually from this point forward.

Luminids Title Screen
Luminids in serene landscape
Luminids on floating platform at night
Cozy Luminids home scene
Luminids Brand Identity
Luminids Splash Art

The Heart Of The Brand

Luminids has always been about gentle bioluminescence, cozy magic, and a world that glows quietly instead of shouting for attention. The visuals needed to feel warm, curious, and a bit mysterious, but never childish or loud. The creatures themselves are small luminous beings exploring a vast world of color, shadow, and calm energy.

So the brand had to match that feeling.

The entire system is built around that balance. Magical but grounded. Luminous but readable. Cozy but still polished. From colors to corner radiuses, everything supports that emotional tone.

Early Branding Preview #1

The Color Palette

ColorSwatchUsage
Core Accents
Luminid BlueThe hero color. It gives you that soft glowing hit for buttons, highlights, and anything that needs attention without being harsh.
Aurora TealSupports secondary accents, code blocks, and small highlights. It deepens the palette without stealing the spotlight.
Luminous CyanUsed sparingly for the brightest glow moments.
Background System
Night SkyThe main backdrop.
Glow GreyUsed for cards and panels.
Legacy Accents
Cyan GlowUsed for primary buttons and key highlights.
LimeUsed for secondary buttons.
MagentaUsed sparingly for small magical moments.

Typography And Voice

Inter Variable is the primary typeface. Light, clean, modern, and easy to read in a glowing world.

The tone of the writing follows the creatures. Gentle. Curious. Slightly cosmic but not sci-fi sharp. Warm and human.

Early Branding Preview #2

The Component System

Everything in the UI follows a consistent pattern now.

Cards and Panels

Rounded corners. Translucent panels. Soft borders. A touch of blur. The whole thing feels like it is floating inside a soft pool of light.

Buttons

Tight radius. Primary buttons use Cyan Glow. Secondary buttons use Lime. Hover states breathe a little with subtle glow changes.

Badges

Soft pill shapes. Glassy surfaces. A tiny inner glow. They feel like little luminous tags drifting in the UI.

Selections use a soft cyan highlight with a gentle glow so the whole thing feels cohesive.

Atmosphere And Effects

The atmosphere is a huge part of the visual identity.

  • Glows are gentle and layered. Cyan and blue form the core, with teal around the edges.
  • Particles drift slowly in cyan and violet.
  • Animations breathe instead of bounce.
  • Backgrounds drift subtly like a slow-moving sky.

Why This Matters

This is the visual universe of Luminids from here on. A cozy world of light, magic, and soft bioluminescence that should feel instantly recognisable wherever you see it.

More updates soon.

Nick

Wishlist Luminids™ on Steam

If this dev log clicked with you, the biggest way to support is a wishlist.

Back to Blog

Related Posts

View All Posts »

Dev Log 4: Building and Animating the Luminids

This week the focus was on the actual creation of the Luminids themselves. Model work, rigging, animation tests, and trying to lock down how these creatures look and move in the game. This is the first time Luminids have started to feel like real characters instead of placeholder blobs.

Dev Log 3: Sculpting a Procedural Forest

Procedural forests are easy to promise and tricky to deliver. This week I finally cracked it: Luminids now has full scale procedural trees that feel alive, anchored in a voxel world, and powered by our favorite space colonization wizardry.