
· Nick
Dev Log 9: A Sky That Carries the World
A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.
Browse all posts tagged with 'Systems' in our Luminids development blog.

A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.

A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive.

Chop, carry, store, repeat. A first pass at harvesting and inventory that turns the world into a playable loop.