
· Nick
Dev Log 3: Growing Full-Size Trees in a Voxel World
Procedural forests are easy to promise and tricky to deliver. Luminids now has full-scale procedural trees at real-world heights that sit properly in a voxel world.
Browse all posts tagged with 'Technical' in our Luminids development blog.

Procedural forests are easy to promise and tricky to deliver. Luminids now has full-scale procedural trees at real-world heights that sit properly in a voxel world.

Terrain that reads as shaped rather than generated, and a cloud system rebuilt to sit inside the world instead of on top of it.

Why I am building a game with no combat and no way to lose, and what the first foundation pass actually consisted of.