
Dev Log 15: A World That Changes With the Light
Chasing the hours of Luminids: golden light, deep nights, weather, and a sky that finally carries the mood.
Browse all posts tagged with 'Progress' in our Luminids development blog.

Chasing the hours of Luminids: golden light, deep nights, weather, and a sky that finally carries the mood.

Tearing the building tools down to one clean idea, so a homestead is something you shape instead of something you fight.

Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.

What a voxel colony sim actually looks like inside Godot: what the engine made easy, what it did not, and what is playable so far.

From a sphere on a grid to creatures in a world that feels like a place: what actually changed across the first ten dev logs, and in what order.

A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.