
· Nick
One Line of Godot Cost Us a Second Per Frame
A recursive node search in the thinking loop, a physics engine we were not running, and a face that only existed near the wrong camera.
Browse all posts tagged with 'Iteration' in our Luminids development blog.

A recursive node search in the thinking loop, a physics engine we were not running, and a face that only existed near the wrong camera.

From a sphere on a grid to creatures in a world that feels like a place: what actually changed across the first ten dev logs, and in what order.