
Dev Log 20: Fixing the First Two Minutes of Luminids
The first two minutes of the game, rebuilt: Astra's face fixed, a flat teal rectangle turned into a proper doorway, and a guide who now goes through first.
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The first two minutes of the game, rebuilt: Astra's face fixed, a flat teal rectangle turned into a proper doorway, and a guide who now goes through first.

A recursive node search in the thinking loop, a physics engine we were not running, and a face that only existed near the wrong camera.

We threw the infinite world away and built one island with nine realms, then put it in front of players and found the wall.

Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.

Moods you can read at a glance, caring for a Luminid by name, and the first bonds forming between them.

Cutting abstract shapes from the build menu, fixing the three problems that made building a fight, and letting the colony raise what you lay out.