
Dev Log 13: Water That Finally Belongs to the World
Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.
Browse all posts tagged with 'Behind the Scenes' in our Luminids development blog.

Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.

How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers.

This clip shows how Luminids evolved, from a simple sphere on a grid to characters in a world that feels like a place. Iteration is the real engine.

A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.

A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive.

Chop, carry, store, repeat. A first pass at harvesting and inventory that turns the world into a playable loop.