
Dev Log 16: A Colony That Feels Something
Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.
Browse all posts tagged with 'Behind the Scenes' in our Luminids development blog.

Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.

Tearing the building tools down to one clean idea, so a homestead is something you shape instead of something you fight.

Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.

How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers.

This clip shows how Luminids evolved, from a simple sphere on a grid to characters in a world that feels like a place. Iteration is the real engine.

A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.