
Dev Log 19: The Light Already Lives Here
Wild luminid bands living out on the island, first contact as shyness rather than taming, and the morning one of them chooses you.
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Wild luminid bands living out on the island, first contact as shyness rather than taming, and the morning one of them chooses you.

An infinite procedural world goes on forever and is never anywhere in particular. So we replaced it with one island you can walk across.

Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.

Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.

Chasing the hours of Luminids: golden light, deep nights, weather, and a sky that finally carries the mood.

Tearing the building tools down to one clean idea, so a homestead is something you shape instead of something you fight.