
· Nick
Dev Log 13: Water That Finally Belongs to the World
Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.
Browse all posts tagged with 'Design' in our Luminids development blog.

Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.

Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them.

This clip shows how Luminids evolved, from a simple sphere on a grid to characters in a world that feels like a place. Iteration is the real engine.

A full visual identity pass: logo, palette, typography, glow rules, and the UI language that makes Luminids feel like one world.