
· Nick
Dev Log 11: Building Luminids in Godot 4.6
Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them.
Browse all posts tagged with 'Design' in our Luminids development blog.

Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them.

This clip shows how Luminids evolved, from a simple sphere on a grid to characters in a world that feels like a place. Iteration is the real engine.

A full visual identity pass: logo, palette, typography, glow rules, and the UI language that makes Luminids feel like one world.