
· Nick
Dev Log 13: Water That Finally Belongs to the World
Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.
Browse all posts tagged with 'Systems' in our Luminids development blog.

Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.

A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.

A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive.

Chop, carry, store, repeat. A first pass at harvesting and inventory that turns the world into a playable loop.