
One Line of Godot Cost Us a Second Per Frame
A recursive node search in the thinking loop, a physics engine we were not running, and a face that only existed near the wrong camera.
Browse all posts tagged with 'Systems' in our Luminids development blog.

A recursive node search in the thinking loop, a physics engine we were not running, and a face that only existed near the wrong camera.

Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.

Tearing the building tools down to one clean idea, so a homestead is something you shape instead of something you fight.

Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.

A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.

A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive.