
Dev Log 12: Building a Community Around a Feeling
How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers.
Browse all posts tagged with 'Development' in our Luminids development blog.

How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers.

Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them.

This clip shows how Luminids evolved, from a simple sphere on a grid to characters in a world that feels like a place. Iteration is the real engine.

A calm, continuous sky system - clouds, lighting, and day/night transitions that stay readable and cohesive.

A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive.

Chop, carry, store, repeat. A first pass at harvesting and inventory that turns the world into a playable loop.