
Dev Log 16: A Colony That Feels Something
Moods you can read at a glance, caring for a Luminid by name, and the first bonds forming between them.
Browse all posts tagged with 'Development' in our Luminids development blog.

Moods you can read at a glance, caring for a Luminid by name, and the first bonds forming between them.

Fixing a dusk that fell off a cliff and moonlight that turned the grass grey, plus sunless storms, softer fog and a proper night sky.

Cutting abstract shapes from the build menu, fixing the three problems that made building a fight, and letting the colony raise what you lay out.

The water passed its checks but looked broken in the game. Rebuilding it took average frame time from 1461 ms to 9.08 ms.

How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers.

What a voxel colony sim actually looks like inside Godot: what the engine made easy, what it did not, and what is playable so far.