
· Nick
Dev Log 17: They Left a Space for You
Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.
Browse all posts tagged with 'AI' in our Luminids development blog.

Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.

Moods you can read at a glance, caring for a Luminid by name, and the first bonds forming between them.

What a voxel colony sim actually looks like inside Godot: what the engine made easy, what it did not, and what is playable so far.

Three behaviour axes, habits that form through repetition, and relationships that build slowly: how each Luminid decided what to do in early 2026.