
· Nick
Dev Log 16: A Colony That Feels Something
Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.
Browse all posts tagged with 'AI' in our Luminids development blog.

Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.

Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them.

A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive.