
· Nick
Dev Log 17: They Left a Space for You
Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.
Browse all posts tagged with 'AI' in our Luminids development blog.

Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.

Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.

What a voxel colony sim actually looks like inside Godot: what the engine made easy, what it did not, and what is playable so far.

A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive.