
Dev Log 19: Wild Luminids, and Why You Can't Tame Them
Wild luminid bands living out on the island, first contact as shyness rather than taming, and the morning one of them chooses you.
Browse all posts tagged with 'Worldbuilding' in our Luminids development blog.

Wild luminid bands living out on the island, first contact as shyness rather than taming, and the morning one of them chooses you.

An infinite procedural world goes on forever and is never anywhere in particular. So we replaced it with one island you can walk across.

We threw the infinite world away and built one island with nine realms, then put it in front of players and found the wall.

Moods you can read at a glance, caring for a Luminid by name, and the first bonds forming between them.

Fixing a dusk that fell off a cliff and moonlight that turned the grass grey, plus sunless storms, softer fog and a proper night sky.

Cutting abstract shapes from the build menu, fixing the three problems that made building a fight, and letting the colony raise what you lay out.