
· Nick
Dev Log 16: A Colony That Feels Something
Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.
Browse all posts tagged with 'Worldbuilding' in our Luminids development blog.

Past the behaviour model: giving the Luminids moods, bonds, and a reason to look back at you.

Chasing the hours of Luminids: golden light, deep nights, weather, and a sky that finally carries the mood.

Tearing the building tools down to one clean idea, so a homestead is something you shape instead of something you fight.

Rebuilding one of the hardest systems in Luminids until it finally felt calm, readable, and alive.

How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers.

Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them.