
· Nick
Why We Threw Away an Infinite World
An infinite procedural world goes on forever and is never anywhere in particular. So we replaced it with one island you can walk across.
Browse all posts tagged with 'Procedural Generation' in our Luminids development blog.

An infinite procedural world goes on forever and is never anywhere in particular. So we replaced it with one island you can walk across.

A high-level look at the layered terrain pipeline behind Luminids, and why the order of operations matters as much as the noise itself.

Procedural forests are easy to promise and tricky to deliver. Luminids now has full-scale procedural trees that feel alive and sit properly in a voxel world.