
Dev Log 20: Fixing the First Two Minutes of Luminids
The first two minutes of the game, rebuilt: Astra's face fixed, a flat teal rectangle turned into a proper doorway, and a guide who now goes through first.
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The first two minutes of the game, rebuilt: Astra's face fixed, a flat teal rectangle turned into a proper doorway, and a guide who now goes through first.

Wild luminid bands living out on the island, first contact as shyness rather than taming, and the morning one of them chooses you.

A recursive node search in the thinking loop, a physics engine we were not running, and a face that only existed near the wrong camera.

An infinite procedural world goes on forever and is never anywhere in particular. So we replaced it with one island you can walk across.

We threw the infinite world away and built one island with nine realms, then put it in front of players and found the wall.

Deleting the behaviour tree, giving a luminid's life a beginning and an end, and building the ceremony that notices when you walk up.