
Dev Log 13: Rebuilding the Water, From 0.7 to 110 FPS
The water passed its checks but looked broken in the game. Rebuilding it took average frame time from 1461 ms to 9.08 ms.
Browse all posts tagged with 'Behind the Scenes' in our Luminids development blog.

The water passed its checks but looked broken in the game. Rebuilding it took average frame time from 1461 ms to 9.08 ms.

How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers.

From a sphere on a grid to creatures in a world that feels like a place: what actually changed across the first ten dev logs, and in what order.

One controller for time, clouds, fog and weather, so the sky blends between states instead of switching.

Three behaviour axes, habits that form through repetition, and relationships that build slowly: how each Luminid decided what to do in early 2026.

Chop, carry, store, repeat. A first pass at harvesting and inventory that turns the world into a playable loop.