
· Nick
Dev Log 5: Designing a Visual Identity for Creatures Made of Light
The visual identity, and the reasoning behind it: why the palette is mostly dark, why interface animations breathe instead of bounce, and what glow is actually for.
Browse all posts tagged with 'Art Direction' in our Luminids development blog.

The visual identity, and the reasoning behind it: why the palette is mostly dark, why interface animations breathe instead of bounce, and what glow is actually for.