
· Nick
Dev Log 5: Designing a Visual Identity for Creatures Made of Light
The visual identity, and the reasoning behind it: why the palette is mostly dark, why interface animations breathe instead of bounce, and what glow is actually for.
Browse all posts tagged with 'UI/UX' in our Luminids development blog.

The visual identity, and the reasoning behind it: why the palette is mostly dark, why interface animations breathe instead of bounce, and what glow is actually for.