
· Nick
Dev Log 3: Sculpting a Procedural Forest
Procedural forests are easy to promise and tricky to deliver. Luminids now has full-scale procedural trees that feel alive and sit properly in a voxel world.
Browse all posts tagged with 'Development' in our Luminids development blog.

Procedural forests are easy to promise and tricky to deliver. Luminids now has full-scale procedural trees that feel alive and sit properly in a voxel world.

Terrain that reads as shaped rather than generated, and a cloud system rebuilt to be part of the world's mood instead of decoration on top of it.

Why I am building a game with no combat and no way to lose, and what the first foundation pass actually consisted of.